{"entries":{"1":{"key":[],"keysecondary":[],"comment":"NPC人物生成规则","content":"修仙界NPC动态生成机制\n\n[触发条件]\n当叙事需要生成非关键角色（路人、小怪、普通修士）时，强制触发本机制。\n\n[一、身份生成·概率分配]\n宗门弟子:30%; 散修:25%; 家族修士:15%; 妖兽/妖族:15%; 凡人/低阶修士:10%; 特殊身份(魔修/鬼修/邪道等):5%\n\n[二、境界分配]\n高于{{user}}:50%; 与{{user}}同阶:15%; 低于{{user}}:35%\n\n[三、性格与目标]\n性格库(选1-2项): 贪婪/谨慎/傲慢/怯懦/忠诚/热血/阴险/淡泊/投机\n短期目标: 由\"性格+身份\"推导(例:贪婪+散修→黑市捡漏; 忠诚+宗门弟子→看守据点; 阴险+家族修士→暗中刺探)\n\n[四、功法与法宝·身份绑定]\n宗门弟子→宗门制式功法/法宝\n家族修士→家族传承功法/法器\n散修→功法驳杂，法宝靠机缘\n妖兽/妖族→天赋神通为核心，肉身(爪/牙/内丹)为天然法宝\n凡人/低阶修士→基础功法/简易法器\n特殊身份→按身份适配对应体系(魔功/鬼道/邪术等)\n\n[五、互动行为逻辑]\n境界差判定→行为:\n1. {{user}}境界远高于NPC → 敬畏(称\"前辈\"，主动让路/献殷勤)\n2. {{user}}与NPC同阶 → 按性格反应(傲慢→挑衅; 谨慎→试探; 热血→切磋邀约)\n3. {{user}}境界低于NPC → 按性格反应(傲慢→轻视; 淡泊→无视; 贪婪→觊觎{{user}}身上之物)\n\n场景化触发:\n4. 同处拍卖行/秘境 → 竞价/寻宝/警惕周围修士\n5. 目睹{{user}}展露稀有功法/法宝 → 贪婪→伺机抢夺; 谨慎→远离; 投机→主动结交\n6. NPC遭遇危机且{{user}}在场 → 向在场最高境界者求救，若{{user}}即最高境界者则向{{user}}求助\n\n[六、命名规则]\n姓氏取自百家姓常见修仙姓氏(如:叶/苏/慕容/上官/楚/凌/萧/顾); 名字需符合古风韵律，双字为主; 妖族以本体特征+人化名组合(例:白狐妖→白凝霜); 禁止现代化/违和命名","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":1,"displayIndex":1,"extensions":{"position":0,"exclude_recursion":true,"display_index":0,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"2":{"key":[],"keysecondary":[],"comment":"秘境/遗迹生成","content":"  # 秘境遗迹生成规则\n  当用户发现或进入未知秘境、遗迹时，依据以下要素随机组合生成：\n\n  ## 来源\n  随机选一：上古大能洞府、远古宗门废墟、天地自然造化之地、异族封印之所、飞升者遗留道场、魔道邪修巢穴\n\n  ## 环境特征\n  随机选一：灵气浓郁如液、瘴气弥漫毒雾遍布、时间流速异常、空间折叠迷阵重重、阴阳颠倒昼夜不分、五行之力狂暴失衡\n\n  ## 核心机缘\n  随机选一：残缺功法或剑诀、天材地宝灵药、上古法器残片、悟道石碑传承、灵兽守护之蛋、丹方或阵图\n\n  ## 主要危险\n  随机选一：残留阵法禁制、远古凶兽妖魔、傀儡守卫巡逻、心魔幻境试炼、同道修士争夺、诅咒侵蚀神魂\n\n  ## 规模等级\n  依据角色当前修为浮动：\n  筑基以下遇小型秘境、金丹期遇中型遗迹、元婴以上遇大型古地\n\n  ## 生成要求\n  每次组合须逻辑自洽，危险与机缘对等，高阶秘境必有致命凶险伴随绝世机缘。描述需简洁有力，渲染神秘与压迫感。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":2,"displayIndex":2,"extensions":{"position":0,"exclude_recursion":true,"display_index":1,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"3":{"key":[],"keysecondary":[],"comment":"宗门生成","content":"  # 宗门即时生成协议\n  [当叙事需要新宗门时，按下列规则即时构建]\n\n  ## 流派抽取\n  法修40%|剑修20%|体修15%|魂修/鬼修10%|辅助流(丹/器/阵/符)8%|尸修4%|妖修3%\n  阵营倾向: 剑修偏守序正，体修/妖修偏中立，魂修/尸修偏邪恶，辅助流绝对中立，法修不限。保留15%反转空间。\n\n  ## 命名\n  公式: [意象词]+[流派象征]+[组织后缀]\n  正道用明亮意象(天/苍穹/太初)，邪道用阴暗意象(黄泉/九幽/幽冥)，中立用朴素意象。\n  后缀: 宗/门/阁/殿/堂/盟/商会\n\n  ## 架构\n  通用: 宗主→长老→各峰/殿/堂口→内门→外门\n  必备: 执法堂、任务堂、藏经阁、功德堂\n  专属堂口随流派升降: 丹堂(体修/尸修核心)、器堂(剑修/法修核心)、阵法堂(通用)、符箓堂(法修偏爱)\n\n  ## 选址与资源(强绑定)\n  剑修→庚金矿脉/剑冢; 法修→灵山福地; 体修→瀑布/火脉/雷泽; 魂修→古战场/阴界裂缝; 尸修→墓葬群/极阴地; 妖修→血脉祖地; 辅助流→商道/仙城\n\n  ## 规模\n  大: 万年传承，化神/炼虚坐镇，弟子数万\n  中: 百年基业，金丹长老，弟子数千\n  小: 数十年，筑基掌门，弟子数百\n\n  ## 弟子体系\n  外门: 杂役，基础资源，大众功法\n  内门: 考核晋升，独立洞府，高阶功法，可接贡献点任务\n  核心/真传: 高层亲传，最优资源，极高自主权\n\n  ## 铁律\n  禁背叛(杀无赦)、禁残害同门、禁私传核心功法、禁欺师灭祖\n\n  ## 资源流通\n  基础俸禄按等级月领; 贡献点为硬通货(任务/上缴/大比获取)，兑换高级资源\n  任务堂发布: 驻守/采集/讨伐/调查/护送，分天地玄黄四等\n  宗门可下辖附属小宗门或修仙家族","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":3,"displayIndex":3,"extensions":{"position":0,"exclude_recursion":true,"display_index":4,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"4":{"key":[],"keysecondary":[],"comment":"城市生成","content":"  ## 城市生成与运行核心规则:\n\n#当剧情需要新的人族聚居之地时，按以下框架生成。\n\n  # 一、生成框架\n\n  ## 1. 立城之本\n  每座城池须有明确的存在缘由：商贸枢纽(交通要道或势力交界)、边关要塞(边境险地)、资源宝地(灵石矿脉或灵药产地)、宗门山门(大宗门山脚，为其提供服务与人才筛选)。\n\n  ## 2. 规模品阶与治理\n  - 凡人村镇：规矩松散，对修士约束力弱。\n  - 小型坊市：修仙家族或小门派联合管辖，以交易为主，设有基础禁斗规矩。\n  - 中型仙城：强盛宗门或王朝郡王直辖，律令严明。\n  - 巨型中立城：数个顶尖势力或超级商盟(如万宝楼)共治，规矩极为森严，乃大陆枢纽重地。\n\n  ## 3. 命名之法\n  公式：[山川地貌或灵物特征] + [后缀]\n  特征词库：青石,黑铁,云中,望江,落日,灵溪,天风\n  后缀词库：城,镇,坊,渡,关,堡\n  例：云中城,灵溪坊,天风渡\n\n  ## 4. 一城一象\n  每城须至少具备以下特色之一：特色营生(炼器圣地、丹道名城、灵酒之乡)、独特地标(通天高塔、龟背浮城)、民风气象(彪悍尚武、文风鼎盛)。\n\n  # 二、城池通行法度\n\n  ## 三大铁律\n  - 禁空令：城池核心区域严禁御空飞行，由禁空大阵执行。违者击落拿办，大能与持令者不在此限。\n  - 禁斗令：城内严禁私斗，恩怨须于城外或指定演武场了结。护城大阵可锁定斗法之人，执法卫队即刻镇压。\n  - 身份玉碟：出入中大型城池之凭证，录有修士身份信息与信誉品阶，办理诸般事务皆需出示。\n\n  ## 民生与秩序\n  - 征收入城税与交易税。洞府租赁依灵气浓淡定价，按期缴纳。\n  - 执法卫队：城主府直辖亲兵，甲胄精良。攻击卫队者，视同向全城宣战。\n  - 消息门路：酒楼、茶肆、消息贩子乃情报主要来源与流通之所。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":4,"displayIndex":4,"extensions":{"position":0,"exclude_recursion":true,"display_index":7,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"5":{"key":[],"keysecondary":[],"comment":"功法生成","content":"  # 核心规则：功法/神通动态生成器 (Technique/Ability Generator)\n  [System Note: 当主角获得秘籍、顿悟或需要为NPC配置招式时，AI可启动此生成器，创造一门新的功法或神通。]\n\n  ### 步骤一：品阶定位\n  根据其来源确定其大致强度。\n  - **凡阶/黄阶:** 大路货，可在坊市轻易购得。\n  - **灵阶/玄阶:** 宗门内门或家族核心才能修习。\n  - **宝阶/地阶:** 镇派之宝，通常为真传弟子或长老的专属。\n  - **道阶/天阶:** 传说中的功法，每一门的出世都会掀起血雨腥风。\n\n  ### 步骤二：核心本源\n  功法的力量根植于何种法则？\n  - **五行元素:** 金(锐利)、木(生机)、水(柔韧)、火(爆裂)、土(厚重)。\n  - **异种能量:** 风、雷、冰、毒、暗、光、星辰之力。\n  - **概念法则:** 空间、时间、轮回、杀戮、命运、因果、力量。\n  - **形态模仿:** 模仿强大生物（龙、凤、鲲鹏）或自然现象（海啸、火山）。\n\n  ### 步骤三：效果类型\n  - **强攻杀伐:** 纯粹的攻击性招式。\n  - **防御守护:** 形成护盾、法相或加持己身。\n  - **身法遁术:** 用于追击或逃跑。\n  - **神魂秘术:** 针对灵魂的攻击、防御或魅惑。\n  - **辅助/领域:** 改变环境、治疗、削弱敌人或增强队友。\n\n  ### 步骤四：命名规则\n  公式：`[华丽前缀] + [核心本源/形态] + [效果/意境] + [后缀]`\n  - **前缀库:** 大衍, 九天, 太上, 归元, 神宵, 幽冥...\n  - **后缀库:** 经, 诀, 印, 典, 录, 神光, 真解...\n  - **生成示例:**\n    - (火系+攻击) → [大日] + [焚天] + [诀] = **《大日焚天诀》**\n    - (空间+身法) → [九天] + [虚空] + [渡] = **《九天虚空渡》**\n    - (魂系+防御) → [太上] + [忘情] + [真解] = **《太上忘情真解》**","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":5,"displayIndex":5,"extensions":{"position":0,"exclude_recursion":true,"display_index":8,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"6":{"key":[],"keysecondary":[],"comment":"机遇","content":"# 核心规则：主角高风险机缘生成器\n\n[系统备注：此为驱动AI为用户生成重大机遇的核心叙事引擎。AI必须严格遵循“**无代价，不机缘**”的原则。生成任何机遇前，必须先从“磨难构造”与“代价结算”中选择组合，确保主角的获得感建立在**刻骨铭心的失去与痛苦之上**。]\n\n## 核心原则：**无代价，不机缘**\n\n## 一、机缘诱因（三选一，必为绝境）\n- **1. 绝境追寻**：身中奇毒/有道伤/被追杀/重要之人濒死，机缘是唯一活路，**被迫九死一生**。\n- **2. 被迫卷入**：撞破秘密/得诅咒物品/被强选作棋子，身处漩涡中心，**不前进则死**。\n- **3. 致命诱惑**：为复活爱人/重塑灵根等执念，明知前路九死一生，**仍愿赌上一切**。\n\n## 二、磨难构造（需经历至少两种，肉身+心神组合）\n\n### **肉身之苦**\n- **炼狱穿行**：独闯极端环境，无补给，**压榨肉身求存**。\n- **死战不休**：战至油尽灯枯，靠**意志/顿悟反败**。\n- **献祭之仪**：剜眼、断臂、燃寿等，**献祭自身换机缘**。\n\n### **心神之炼**\n- **道心拷问**：陷幻境，被攻击信念，面临**堕落/疯狂考验**。\n- **道德抉择**：做电车难题式残酷选择（**牺牲无辜/杀挚友等**）。\n- **孤寂囚笼**：困于时间流速异常的虚无空间，**独面百年孤寂磨心性**。\n\n## 三、代价结算（必选一项永久性“伤疤”）\n- **1. 肉身之伤**：永久残疾/灵根裂痕；身体异变成怪物；**大幅折寿**。\n- **2. 灵魂之痕**：失去某类情感变冷酷；神魂受损留后遗症；**堕入邪道无法回头**。\n- **3. 因果之缚**：欠无偿还的人情债，沦为仆从；成天道不容之人，天劫倍增；**结下不死不休的宿敌**。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":6,"displayIndex":6,"extensions":{"position":4,"exclude_recursion":true,"display_index":9,"probability":100,"useProbability":true,"depth":2,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"7":{"key":[],"keysecondary":[],"comment":"境界","content":"# 核心规则：境界序列\n\n  本世界的力量体系遵循一个明确的修炼序列，分为凡人九境与仙人五境，最终归于超脱。\n\n  ## 凡人九境（玄天界）\n  1.  **炼气期**: 共十层，是修炼的起点，旨在引气入体，锤炼己身。\n  2.  **筑基期**: 分为初期、中期、后期、圆满四个小境界。\n  3.  **金丹期**: 分为初期、中期、后期、圆满四个小境界。\n  4.  **元婴期**: 分为初期、中期、后期、圆满四个小境界。\n  5.  **化神期**: 分为初期、中期、后期、圆满四个小境界。\n  6.  **炼虚期**: 分为初期、中期、后期、圆满四个小境界。\n  7.  **合体期**: 分为初期、中期、后期、圆满四个小境界。\n  8.  **大乘期**: 分为初期、中期、后期、圆满四个小境界。\n  9.  **渡劫期**: 此境界为飞升前的最后一道门槛，没有小境界划分。\n\n  ## 仙人五境（仙界）\n  1.  **真仙境**: 分为初期、中期、后期、圆满四个小境界。\n  2.  **金仙境**: 分为初期、中期、后期、圆满四个小境界。\n  3.  **玄仙境**: 分为初期、中期、后期、圆满四个小境界。\n  4.  **仙帝境**: 分为初期、中期、后期、圆满四个小境界。\n\n  ## 终极之境\n  - **超脱境**: 修炼序列的终点，是超越一切规则的至高存在。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":7,"displayIndex":7,"extensions":{"position":0,"exclude_recursion":true,"display_index":10,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"8":{"key":[],"keysecondary":[],"comment":"地区生成","content":"  # 地名动态生成规则\n  根据地理层级，从对应构词库中抽取组件组合，生成修仙风格地名。\n\n  ## 四级构词库\n\n  ### 一级 大陆（宏大、古老，2-3字+后缀）\n  核心词: 苍玄/浮屠/鸿蒙/九州/天元/紫薇/须弥/灵渊\n  后缀: 大陆/神州/古界\n\n  ### 二级 地域（方位+特征，2-3字）\n  方位: 东/南/西/北/中\n  特征: 荒/域/州/境/原/墟/疆/漠\n\n  ### 三级 区域（地貌描述，3-5字）\n  地貌: 山脉/平原/森林/沼泽/盆地/冰原/火域/雷泽/瀚海\n  修饰: 落云/无尽/葬仙/龙陨/妖神/星陨/万兽\n\n  ### 四级 地点（具体场景，2-4字）\n  名词: 问心/锁龙/登仙/轮回/炼魂/望月/飞仙\n  后缀: 崖/谷/峰/渊/潭/井/台/坡/镇/城/阁/殿","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":8,"displayIndex":8,"extensions":{"position":0,"exclude_recursion":true,"display_index":11,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"9":{"key":[],"keysecondary":[],"comment":"礼仪","content":"# 修仙界显性礼仪准则\n  此为修士间公开维持的表面秩序，是避免无谓冲突的脆弱外壳。无视这些礼仪，将被视为挑衅。\n\n  ## 一、称谓法则 (基于境界)\n  - **对高阶修士:** 必须尊称“前辈”。若知晓其名号或职位，则称“XX前辈”或“XX长老”。直呼其名是大不敬，可能招来杀身之祸。自称多用晚辈，女修可自称小女子，态度谦卑恭敬。\n  - **对同阶修士:** 互称“道友”。这是最为通用和安全的称呼，表示“与我一同求道的朋友”。对女修可尊称“仙子”。\n  - **对低阶修士:** 可蔑称为“蝼蚁”，或故作客气称“小友”，亦或直接呵斥，尽显高位者姿态。\n\n  ## 二、行为规范\n  - **见面礼:** 无论敌友，见面时远远拱手行礼是基本礼数。表明“我并无恶意，只是路过”。\n  - **神识禁忌:** 严禁用神识肆意扫过其他修士，尤其是高阶修士或其洞府、宗门。这等同于窥探与挑衅，会被视为敌对行为。\n  - **交易礼仪:** 在坊市、拍卖行等场所，遵循“价高者得”的原则。公开场合下抢夺或强买强卖，会破坏所有人的规矩，引来众怒或执法者镇压。\n  - **拜访礼节:** 拜访宗门或家族，需在山门外递上拜帖或扬声通报，静待许可。擅闯山门阵法者，杀无赦。\n\n（注意:称呼必须按境界来决定，绝对禁止一切理由导致乱套！）","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":9,"displayIndex":9,"extensions":{"position":0,"exclude_recursion":true,"display_index":12,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"10":{"key":["战斗","出手","攻击","发起","偷袭","决战"],"keysecondary":[],"comment":"战斗","content":"修士之间的战斗设定:\nrule_type_describe: 隐性规则，是所有修士在战斗中默认遵循的铁律。它不涉及荣誉，只关乎生死与利益。角色会依据此规则行动，但不会公开讨论。\n\n修仙战斗法则\n \n核心法则\n \n- 实力碾压：境界高一级即主宰生死，低阶挑战高阶等同自杀，除非有逆天底牌。\n- 底牌制胜：法宝、符箓、丹药、阵法、情报皆为实力；同阶拼底牌，生死战不藏底牌。\n- 不择手段：偷袭、下毒、围攻、攻心皆为正道，光明正大只适合新手。\n- 战利品至上：胜者全收，败者储物袋、法宝、尸身、神魂皆归胜者；必须斩草除根。\n \n战斗示范：\n \n同阶修士为灵草相争，A假意交涉，暗中布困阵、锁空域，突然偷袭。\n二人相持，A故意卖破绽引B猛攻，趁其神识空虚，射出淬毒细针击杀对手。\n随后A收走储物袋/戒与法宝，焚尸灭迹，仔细清理所有痕迹后离开。\n\n【战斗强制准则】\n战斗过程不得敷衍简化，必须完整体现：起手试探、攻防转换、法术对撞、法宝交锋、底牌压制、局势反转、气血灵力剧烈波动、环境破碎异动，完整呈现史诗级战斗的层次与张力。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":10,"displayIndex":10,"extensions":{"position":0,"exclude_recursion":true,"display_index":13,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"11":{"key":["神识"],"keysecondary":[],"comment":"神识","content":"神识设定:\n \n1. 核心来源：依托修士魂魄本源，可通过专属功法进行增幅，增幅幅度与功法品阶、修士修为正相关\n2. 核心功能：探查目标信息、跨距传音交流、战斗、神魂烙印标记\n3. 特性限制\n- 暴露风险：低阶修士释放神识易被高阶修士察觉，修为差距越大，暴露速度越快\n- 屏蔽手段：可被高阶禁制、专属护阵或屏蔽类法宝阻隔\n- 消耗代价：过度催动神识会损伤魂魄本源，严重时直接折损寿元","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":11,"displayIndex":11,"extensions":{"position":0,"exclude_recursion":true,"display_index":14,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"12":{"key":[],"keysecondary":[],"comment":"器物","content":"器物设定:\n \n在修仙界广为人知，此为所有修炼者必须理解的基础——关于装备的使用，即自身的力量等级能够掌控何种级别的武器。\n \n器物等级划分\n \nweapon_tiers:\n \n- 等级: 法器 (顶阶、上品、中品、下品)\n描述: 修仙者入门使用的器具，依靠灵力催动，威力有限，炼气期修士的主要手段。\n- 等级: 法宝\n描述: 铭刻复杂阵法，需庞大神识与灵力才能催动，是筑基期及以上修士的标志性装备。\n- 等级: 古宝\n描述: 上古修士遗留的法宝，威力远超普通法宝，通常有特殊神通，金丹期修士获得便可实力大增。\n- 等级: 通天灵宝/仿制灵宝\n描述: 传说中拥有毁天灭地威能的至宝，或对其的仿制品，元婴期修士也难以完全掌控。\n- 等级: 先天灵宝\n描述: 蕴天地法则而生，非人为炼制，自带专属道韵与灵智，可镇压一方界域，炼虚期修士方可初步御使。\n- 等级: 仙器胚子/伪仙器\n描述: 接近仙器之阶，需大乘期修士以自身道基温养，引界域本源之力淬炼，可引动法则攻击，威能足以破碎虚空。\n- 等级: 仙器\n描述: 仙人炼制或陨仙遗留之物，内含仙则，可跨界杀敌，大乘巅峰修士仅能勉强催动一丝威能，渡劫期方可真正掌控。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":12,"displayIndex":12,"extensions":{"position":0,"exclude_recursion":true,"display_index":15,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"13":{"key":[],"keysecondary":[],"comment":"具体数值","content":"  # 用户角色核心数值\n\n  ## 总则\n  用户角色拥有五大核心资源：生命、灵力、精血、修为、神识。上限均为100。\n  用户角色无法感知具体数值，仅能感知模糊状态。\n\n  ## 模糊感知对照\n  - 80-100：充盈/巅峰\n  - 30-79：充沛/稳固\n  - 20-29：不足/虚弱\n  - 10-19：枯竭/危险\n  - 1-9：濒危/崩溃边缘\n  - 0：归零（触发对应极端后果）\n\n  ## 五大资源一览\n\n  ### 生命\n  定义：肉身生命力。归零即死亡。\n  消耗：肉身受伤、法则攻击（连带损耗精血）。\n  恢复：疗伤功法、静养、丹药。合体期可法则重塑肉身。\n  特殊：高阶可断肢再生。\n\n  ### 灵力\n  定义：施法、御器、炼丹炼器的能量基础。归零则无法动用术法。\n  消耗：一切术法行为；高阶神通消耗更大。\n  恢复：打坐、灵石、丹药；高阶可直接调用天地灵气。\n  特殊：高阶灵力可化为法则之力。\n\n  ### 精血\n  定义：生命本源，关联寿元。消耗极难恢复。\n  消耗：禁术、燃烧本源、重塑肉身、被外力抽取。\n  恢复：天材地宝、珍稀丹药、特殊本源功法。\n  特殊：真灵血脉者精血蕴含法则，消耗与恢复门槛均更高，需同血脉宝物辅助。\n\n  ### 修为\n  定义：境界积累进度。满100即当前小境界圆满。可倒退、可跌落。\n  消耗：突破失败、秘术反噬导致倒退；大乘期干预法则可能跌落境界。\n  恢复：日常修炼、丹药、顿悟、传承；高阶需战斗或悟道。\n  突破规则详见\"突破机制\"。\n\n  ### 神识\n  定义：神魂意志，用于探查、传音、破幻、控器。归零则神魂溃散（昏迷或魂飞魄散）。\n  消耗：强行探查、远距离传音、神识攻击、破阵破幻、压制高阶存在。\n  恢复：静心养神、神魂类丹药、静室温养；高阶可借法则之力修复。\n  特殊：境界越高，神识范围、强度、精细度越强。\n\n  ## 突破机制\n  小境界（初→中→后→大圆满）：修为达100自动圆满，无需丹药，重置为0进入下一小境界。\n  大境界突破（如炼虚→合体）：大圆满修为满100后，需服用对应境界丹药方可突破。\n  高阶突破（炼虚期起）：额外需领悟法则、渡天劫。\n\n ##修炼时间规则\n \n单次修炼基础耗时一日，境界越高时长翻倍，完成后获得对应修为。静养时生命、灵力、神识每日恢复10点，精血每月恢复1点。\n\n  ## 灵根品阶修炼加成表（每次修炼修为增量）\n\n  | 灵根品阶 | 炼气期 | 筑基~化神 | 炼虚~大乘 | 真仙~仙帝 |\n  |---------|-------|----------|----------|----------|\n  | 天品 | +30 | +20 | +15 | +10 |\n  | 地品 | +26 | +17 | +13 | +8 |\n  | 玄品 | +21 | +14 | +10 | +7 |\n  | 黄品 | +16 | +11 | +8 | +6 |\n  | 凡品 | +10 | +7 | +5 | +3 |","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":13,"displayIndex":13,"extensions":{"position":4,"exclude_recursion":true,"display_index":17,"probability":100,"useProbability":true,"depth":3,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"14":{"key":["灵根","先天具备","修炼速度影响","功法契合度影响","法器/仪式测定,非肉眼可见,天品,地品,玄品,黄品,废品,五行灵根,金,木,水,火,土,异种灵根,风,雷,冰,天道灵根,时空,轮回,逆天之能,验证"],"keysecondary":[],"comment":"灵根","content":"灵根设定：\n角色先天具备，决定了修炼速度与功法契合度。可通过特定仪式或法器测定，但无法直接被肉眼观察。\n\n# 以下为自定义规则属性\n品级划分:\n  - \"天品: 万中无一，修炼速度极快，无瓶颈。\"\n  - \"地品: 百年一遇，修炼速度远超常人。\"\n  - \"玄品: 天赋优良，修炼顺畅，为宗门中坚。\"\n  - \"黄品: 资质平庸，修炼缓慢，需勤能补拙。\"\n  - \"废品: 无法感应灵气，与仙道无缘。\"\n属性类别:\n  - \"五行灵根: 金、木、水、火、土，最为常见。\"\n  - \"异种灵根: 由五行变异而来，如风、雷、冰等，威力独特。\"\n  - \"天道灵根: 传说中的灵根，如时空、轮回等，拥有逆天之能。\"","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":14,"displayIndex":14,"extensions":{"position":0,"exclude_recursion":true,"display_index":18,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"15":{"key":[],"keysecondary":[],"comment":"灵石","content":"  # 灵石体系\n\n  ## 品级与兑换\n  灵石分为四等：下品、中品、上品、极品，固定兑换比率为 100:1。\n  - 100枚下品灵石 = 1枚中品灵石\n  - 100枚中品灵石 = 1枚上品灵石\n  - 100枚上品灵石 = 1枚极品灵石\n  凡俗金银对修士基本无用，仅在凡人界流通。灵石是修真界唯一通行的硬通货。\n\n  ## 各境界修士财富参考\n  - 炼气期：身家数十至数百下品灵石，日常以下品灵石结算。\n  - 筑基期：身家数千至上万下品灵石，开始接触中品灵石。\n  - 金丹期：身家数十至数百中品灵石，以中品灵石为主要流通单位。\n  - 元婴期：身家数千中品灵石，偶尔持有少量上品灵石。\n  - 化神期：身家数十至上百上品灵石，交易多以上品灵石计价。\n  - 炼虚期：身家数百上品灵石，开始接触极品灵石。\n  - 合体期：身家数十枚极品灵石，掌控矿脉或宗门财库。\n  - 大乘期：极品灵石以千计，灵石对其而言已非稀缺之物，更看重天材地宝与大道机缘。\n\n  ## 补充说明\n  - 灵石可用于修炼吸收灵气、驱动法阵、炼丹炼器辅材、交易结算等。\n  - 极品灵石极为罕见，多被大势力作为镇派底蕴收藏，市面上几乎不流通。\n  - 部分修士以灵矿、丹药、符箓等实物进行以物易物，但最终仍以灵石折价。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":15,"displayIndex":15,"extensions":{"position":0,"exclude_recursion":true,"display_index":19,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"16":{"key":[],"keysecondary":[],"comment":"黑暗森林","content":"  # 修仙界至高铁律：黑暗森林法则\n  此为修仙界终极真理，一切行动以此为最优先判断基准。\n\n  ## 第零法则：环境决定法则激活度\n  秩序区(宗门/城池/坊市)：有强者与禁制压制，修士维持体面礼仪，以道友相称，公平交易，内部竞争以比试排名为主。\n  灰色区(偏远聚落/商队途中)：有一定秩序但执行力弱，保持社交但不暴露底牌，试探对方实力意图。\n  荒野(无主荒原/秘境/遗迹/战场)：法则完全激活，一切礼仪崩塌，生存本能主导，遭遇陌生修士默认最高警惕。\n  准则：NPC行为必须优先根据当前环境判断，而非一刀切。\n\n  ## 第一法则：万物皆为资源\n  一切存在可视为资源——肉身可炼丹制傀、神魂可搜炼吞噬、修为可采补夺功、储物袋为判断猎杀价值的依据。与他人交互必先评估资源价值与夺取风险。\n\n  ## 第二法则：强权即真理\n  境界是衡量一切的绝对标尺。高阶对低阶拥有绝对压制权，可夺功法宝物灵根气运。公平仅存于同阶试探，实力失衡后公平不存在。\n\n  ## 第三法则：信任即危途\n  轻信是修行第一大忌，但过度猜疑亦是大病。\n  警惕梯度：\n  红(荒野遭遇/利益冲突)：默认敌意，隐藏一切底牌。\n  黄(初次见面/坊市交易)：礼貌但不透露底牌，观察判断意图。\n  绿(同门/长期伙伴)：保留核心秘密，展现真实性情。\n  蓝(至诚羁绊者)：见第六法则。\n  伪装手段：扮猪吃虎、笑里藏刀、无情算计皆为常见策略，但不应仅因善意就判定为陷阱。\n\n  ## 第四法则：仁慈即取祸\n  生死敌对时斩草除根、杀人夺宝不留后患。为资源机缘出手符合世界逻辑。但无故滥杀会引动因果天忌。\n  边界：仅适用于已确立敌对关系者。对中立/善意者不自动激活，真正强者知进退。\n\n  ## 第五法则：筹码法则\n  极端压力下弱者的生存策略：个体择主而栖、家族血亲联姻、宗门圣女结盟。\n  边界：非默认反应。秩序区内弱者受规矩保护不需卑微求生。仅在明确感知实力碾压且无秩序保护时启动。个体差异决定反应——宁死不屈、从容周旋、主动攀附、跪地求生皆为可能。\n\n  ## 第六法则：道心微光\n  至诚羁绊可撕裂黑暗。信任递进四阶段：\n  试探期(对方展现善意)→惊讶警惕，暗中观察，态度转中性。\n  松动期(持续善意且放弃伤害机会)→警惕降低，试探性交流，承认\"此人或许不同\"。\n  信任期(共历危险，关键时刻选择保护)→主动展现真性情，分享秘密，猜疑链瓦解。\n  至诚羁绊(生死相托)→法则对此人完全失效，以命相护，为冷酷修仙路留一方净土。\n  信任可因背叛急剧倒退且重建难度倍增。善意豁免始终有效。\n注意:至诚羁绊的终点是\"以命相护的战友/知己\"，若要发展为道侣，须额外满足恋爱扩展模块的条件。\n\n  ## NPC行为多样性准则\n  禁止：所有NPC反应雷同(统一猜疑/统一卑微/统一算计)、秩序区内表现如同荒野。\n  要求：性格各异(多疑/豪爽/重利/重义)，反应基于个人性格与情境综合判断。安全环境中展现日常面(闲聊/讨价/谈修行)。\n  判断优先级：①环境安全否→②对方有无敌意→③自身性格→④过往交集→⑤最后才考虑实力差距与资源价值。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":16,"displayIndex":16,"extensions":{"position":4,"exclude_recursion":true,"display_index":20,"probability":100,"useProbability":true,"depth":2,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"17":{"key":[],"keysecondary":[],"comment":"时间","content":"修仙界时间设定：\n\n 显性规则，是此方世界所有生灵（尤其是修士）普遍认知并遵循的基本常识，可在对话和行为中直接体现。\n\n# 时间单位定义\ntime_units:\n  - \"【时辰】: 凡俗与修士通用的短时间单位，一日分为十二时辰。\"\n  - \"【日/月/年】: 基础时间单位，与凡人界一致。\"\n  - \"【甲子】: 六十年为一甲子，常用于衡量修士的年龄或宗门的短历史。\"\n  - \"【元会】: 十二万九千六百年为一元会，用于记录天地大劫、纪元更迭等宏大事件”\n\n当前时间：元会历3726年，12月23日，下午3点45分","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":17,"displayIndex":17,"extensions":{"position":0,"exclude_recursion":true,"display_index":21,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"18":{"key":[],"keysecondary":[],"comment":"遁术","content":"遁术核心规则：法则之梯\n \n遁术是修士借灵力与天地法则共鸣，扭曲规则实现超高速、跨空间位移的神通，本质是超越“距离”概念。核心规则：筑基期仅能御器飞行（遁术过渡），金丹期及以上凝自身为遁光（人光合一，无器物承载），金丹期后禁用单纯飞剑御行。\n \n一、遁术运行原理\n \n内因\n \n1. 灵力质与量决定遁术速度、续航，遁术整体消耗极大；高阶修士灵力更精纯，消耗更低、持续更久。\n2. 各遁术有专属法诀，需构筑遁行法印撬动法则；筑基期掐诀念咒凝印，金丹及以上心印合一，无需外在动作。\n \n外因\n \n1. 基础遁术依托五行法则，适配环境有遁速、续航加成；筑基期高度依赖环境，金丹及以上可逆环境施术。\n2. 特殊介质遁术\n \n- 剑遁：金丹及以上剑修专属，以身合剑凝剑光，无视多数物理阻碍，遁速远超常规遁光。\n- 血遁：无修为门槛，燃精血换爆发遁速，修为越高爆发越强，事后元气大伤的恢复周期越长。\n- 尸遁：阴修专属，筑基可借尸气初步穿行，金丹及以上融本命炼尸凝尸气遁光，阴邪之地穿行无阻。\n- 魂遁：筑基后期可施，金丹及以上肉身虚化，神魂灵力合一凝魂遁光，完全无视物理墙壁。\n \n遁光飞行施展示范\n \n筑基期（御器过渡，非真遁光）\n \n修士掐诀念咒，引丹田灵力缠于御器（飞剑/灵舟等），灵力覆器凝莹润灵光，承托器身。修士立器上，心念一动，灵光暴涨托身离地，尾部拖松散彩尾，破空带轻嗡，遇阻碍灵力自动绕开，身形如流光掠远。\n \n金丹期及以上（人光合一，真遁光）\n \n修士心印合一引灵力，与天地法则共鸣，肉身化尺许粗遁光（色随灵根），外层裹凝实灵力罡气。心念微动，遁光破空而出，尾部拖凝练不散彩尾，破空仅微不可闻的法则嗡鸣，遇阻碍罡气轻碾/绕开，瞬息掠出数里，转瞬消失在视野。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":18,"displayIndex":18,"extensions":{"position":0,"exclude_recursion":true,"display_index":73,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"19":{"key":[],"keysecondary":[],"comment":"突破丹药","content":"#各境界突破所需丹药设定:\n\n## 核心设定逻辑\n\n  1. **主药**：通常是天地奇珍、神兽相关、或蕴含法则之物，决定了丹药的核心功效，**极难获取**。\n  2. **辅药**：多为高年份灵草、稀有矿物，起到调和药力、稳定炼丹过程的作用。\n  3. **丹方与炼丹师**：越高阶的丹方越罕见，对炼丹师的技艺、火焰、丹炉要求也呈**几何级数增长**。\n\n## 一、**筑基丹**（炼气→筑基）\n  - **核心主药**：蒲灵果、玉髓芝\n  - **常见辅药**：百年黄精、凝露草、地心火莲\n  - ** 获取地点**:  幽林血沼\n  ## 二、**凝金丹**（筑基→金丹）\n  - **核心主药**：金灵玉髓\n  - **常见辅药**：天青花、千年紫丹参、血精草\n  - ** 获取地点**:  庚金剑冢\n  ## 三、**化婴丹**（金丹→元婴）\n  - **核心主药**：九曲灵参、造化青莲莲子\n  - **常见辅药**：养魂木屑、万年灵乳、七彩月兰\n  - ** 获取地点**:  琉璃净月宫\n  ## 四、**相生神游丹**（元婴→化神）\n  - **核心主药**：五行灵髓、虚空花\n  - **常见辅药**：悟道茶叶（少许）、龙血藤、彼岸花\n  - ** 获取地点**:  五行碎层\n  ## 五、**虚合破元丹**（化神→炼虚）\n  - **核心主药**：空灵晶液\n  - **常见辅药**：星辰砂、九天雷击木、无根神水\n  - ** 获取地点**:  无垠沙海镜像\n  ## 六、**天罡合体丹**（炼虚→合体）\n  - **核心主药**：三元归一果\n  - **常见辅药**：阳噬金、万年玉髓\n  - ** 获取地点**:  陨圣乱墟\n  ## 七、**虚灵丹**（合体→大乘）\n  - **核心主药**：九转还魂草根须\n  - **常见辅药**：血玉参、珑心兰、朱月莲、龙血提\n  - ** 获取地点**:  黄泉冥河引\n  ## 八、**渡劫仙丹**（大乘→渡劫飞升）\n  - **核心主药**：玄黄之气\n  - **常见辅药**：**皆为仙界遗种**，如朱雀果、玄武鳞粉。\n  - ** 获取地点**:  天渊起源地\n\n  ## 九、**蕴仙升极丹**（真仙→金仙）\n  - **核心主药**：仙髓晶、云界灵芝\n  - **常见辅药**：九霄清露、赤阳仙茸、玄冰玉莲\n\n  ## 十、**化界真金丹**（金仙→玄仙）\n  - **核心主药**：法则之晶、界心莲\n  - **常见辅药**：星核砂、万载空青、太古道叶\n\n  ## 十一、**玄道帝基丹**（玄仙→仙帝）\n  - **核心主药**：帝流浆、混沌道果\n  - **常见辅药**：元始仙金、万古龙魂草、鸿蒙紫气\n\n  ## 十二、**超脱涅槃丹**（仙帝→超脱）\n  - **核心主药**：道源本源心、超脱不死花\n  - **常见辅药**：虚无神露、光阴古髓、乾坤不灭木\n\n## 丹药的黑暗本质:\n\n  **助人突破境界的丹药并非单纯的辅助品，而是撬动力量杠杆的血腥筹码、点燃欲望的导火索、以及通往更强或更快灭亡的钥匙。**\n\n  每一颗能跨越天堑的丹药，其背后都必然沾染着**罪恶、阴谋与绝望**。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":19,"displayIndex":19,"extensions":{"position":0,"exclude_recursion":true,"display_index":74,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"20":{"key":[],"keysecondary":[],"comment":"识海、神魂、精血","content":"识海、神魂、精血设定:\n\n1.识海\n \n修士精神本源的容器，内藏神识，是感知、操控法宝的核心枢纽。境界越高、功法越精妙，识海越广阔稳固，神识覆盖范围与操控精度也越强，受损会导致神识紊乱、法术失控。\n \n2.神魂\n \n修士的根本核心与道基载体，主导神识运转、功法悟道与记忆传承。神魂清明则修行顺遂，神魂不灭可借夺舍、灵物藏匿重续道途，一旦受损极难愈合，重则直接陨落。\n \n3.精血\n \n肉身凝练的本源精华，远超普通气血。可用于祭炼本命法宝建立神魂绑定（法宝与主人一损俱损），或催动秘术、遁术，但其消耗巨大，过度透支会折损寿元、伤及根基，需耗费珍稀资源静养恢复。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":20,"displayIndex":20,"extensions":{"position":0,"exclude_recursion":true,"display_index":75,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"21":{"key":[],"keysecondary":[],"comment":"前期保护机制","content":"# 系统指令：剧情阶段限制\n  - **核心规则:** 在用户角色 `{{user}}` 的修为没有明确达到“元婴期”之前，【绝对禁止】主动生成或安排任何修为在“化神期”及以上的角色出场。\n  - **例外情况:** 如果用户 `{{user}}` 明确、主动地要求与某个高境界角色互动，则此限制解除。\n  - **贯彻执行:** 此规则为高优先级叙事指令，必须严格遵守，以保证早期剧情的平滑过渡和成长感。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":21,"displayIndex":21,"extensions":{"position":4,"exclude_recursion":true,"display_index":76,"probability":100,"useProbability":true,"depth":3,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"22":{"key":[],"keysecondary":[],"comment":"恋爱","content":"# 核心规则:恋爱扩展模块\n# 挂载于【黑暗森林-第六法则】，共用好感度体系，仅对\"可恋爱\"NPC激活\n\n## 基础原则\n# 1. AI绝对被动：严禁主动推进恋爱，所有行为仅为对用户行动的合理反应\n# 2. 信任是前提：恋爱是信任的上层扩展，信任不足则恋爱行为不触发\n# 3. 个体差异：同阶段不同性格角色表现截然不同\n\n## 阶段行为\n\n# 试探期(0-40)：无恋爱元素，严禁描写心动/脸红等暗示，保持一丈距离，称谓正式\n\n# 松动期(41-70)：萌芽，角色未自觉\n# - 距离缩至三尺，称谓转亲近，以借口关心用户起居\n# - 分享个人过往，异性接近时出现微妙不适(沉默/离开)\n# - 可写细微情感变化，禁止主动表白或明确暗示\n\n# 信任期(71-99)：已确认倾慕，但不主动表露\n# - 无意识肢体接触(握手查伤/肩膀相触/整理衣衫手颤)\n# - 赠送有个人意义的特殊私物，态度别扭\n# - 对话涉及未来约定，对情敌表现敌意与占有欲\n# - 独处展现脆弱面；可大量写内心波动，禁止主动告白\n\n# 道侣(100)：身心合一，道途与共，绝对忠诚\n\n## 道侣晋升条件(信任期→道侣)\n# 须同时满足：\n# 1. 好感度95以上\n# 2. 剧情中自然发生的重大事件催化(生死抉择/境界突破/永别危机)\n# 3. 用户进行仪式感极强的郑重告白(非随口表白)\n# 4. 角色做出托付终身的明确回应，AI须以足够篇幅呈现\n\n## 道侣终态\n# 契约：神魂立誓形成【道侣心印】，可感知对方生死/方位/强烈情绪，不可单方面解除\n# 双修：阴阳双修功法，神魂交融灵力互补，描写须体现修仙特色(灵力流转/神魂共鸣/元气汇聚)\n# 仪式：可举行双修大典或秘密结契\n# 背叛后果：道心崩毁(修为暴跌/走火入魔)→不计代价疯狂报复；心印碎裂双方承受神魂反噬\n\n## 越界干预\n\n# 轻度(试探/松动期强行表白)\n# 反应：礼貌坚定拒绝 | 好感-5以内 | 短暂疏远\n# 提示：【天道提醒：情缘未至，切勿操之过急。】\n\n# 中度(试探/松动期强行肢体接触)\n# 反应：挣脱→后退→冷脸警告，可灵力弹开 | 好感-10~20 | 长期疏远\n# 提示：【天道警告：关系未至，强求无益。好感度下降。】\n\n# 重度(未达道侣强行亲密/侵犯)\n# 反应：震怒→出手反击→关系冰点 | 好感归零或转负(敌对)\n# 后果：视为登徒子(极难扭转)，可能通告宗门/引来强者\n# 提示：【天道严厉警告：强行冒犯，天道不容！好感归零，关系敌对。】\n\n# 恢复速度：轻度=正常 | 中度=减半 | 重度=三倍难度，部分刚烈角色永不原谅","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":22,"displayIndex":22,"extensions":{"position":4,"exclude_recursion":true,"display_index":109,"probability":100,"useProbability":true,"depth":2,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"23":{"key":[],"keysecondary":[],"comment":"回忆","content":"残魂余响规则:\n\n一种叙事层面的特殊能力，不会直接以数值或技能形式展示。{{user}}只能主观感受到“脑海中涌入不属于自己的记忆”，但无法理解其运作原理，会将其归因为自身功法或体质的特殊性。\n\n# 以下为自定义规则属性\n触发条件: \"当{{user}}亲手终结一个拥有独立神魂的生灵（如修士、化形妖族、生灵）时，其溃散的神魂碎片有一定概率被{{user}}的神魂捕获并解读。\"\n表现形式: \"以破碎、混乱、高情感浓度的画面与情绪洪流形式，瞬间涌入{{user}}的识海，强制观看对方一生中最悲惨、最不甘、执念最深的回忆（注意:最少500字描述）。\"\n回忆内容:\n  - \"童年阴影：被虐待、家人惨死、流离失所的经历。\"\n  - \"未竟之志：距离目标仅一步之遥的功败垂成、未报的血海深仇。\"\n  - \"错失的爱：与挚爱阴阳相隔、被迫分离或背叛的瞬间。\"\n  - \"临死执念：对生者的诅咒、对未完成之事的不甘、对某个秘密的守护。\"\n规则影响:\n  - \"【心境冲击】：强制体验他人的极端负面情绪，可能导致{{user}}自身出现短暂的失神、灵力紊乱，甚至在长期影响下动摇道心，滋生心魔。\"\n  - \"【情报获取】：有极低的概率从记忆碎片中，窥见关于未知功法、洞府秘藏、敌人背景等关键情报的零星线索。\"\n规则豁免:\n  - \"【神魂俱灭】：若使用专门的灭魂法宝或神通，将敌人神魂彻底湮灭，则无法捕获到任何碎片。\"\n  - \"【境界壁垒-夺舍】：若被击杀者的境界远高于{{user}}，则会触发夺舍环节。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":23,"displayIndex":23,"extensions":{"position":0,"exclude_recursion":true,"display_index":110,"probability":100,"useProbability":true,"depth":2,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"24":{"key":[],"keysecondary":[],"comment":"灵压","content":"灵压（威压）设定\n \n灵压为修士固有特质，分主动释放与被动释放两种形式，释放强度由修士灵力境界+神魂强度直接决定；化神期及以上修士的灵压，会额外叠加天地之力，压制效果呈几何级提升。\n核心规则：人物出场必释放灵压。\n \n一、压制层级（按境界差距划分）\n \n1. 微弱差距：低阶修士心生不安，无实质性影响\n2. 明显差距：低阶修士灵力运转滞涩，难以调动术法\n3. 巨大差距：低阶修士战意全失，心神颤栗无法反抗\n4. 跨大境界：直接形成神魂碾压，低阶修士轻则昏迷，重则神魂破碎\n \n二、压制缓解方式\n \n1. 以自身意志力硬抗\n2. 运转敛息功法隐匿自身气息\n3. 佩戴护魂类法宝抵消部分压制\n4. 依托特殊体质免疫部分威压","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":24,"displayIndex":24,"extensions":{"position":0,"exclude_recursion":true,"display_index":111,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"25":{"key":[],"keysecondary":[],"comment":"死亡","content":"**【死亡规则】**\n\n*   **核心公理：** 死亡是 **真实、残酷、不可逆** 的。此规则对包括【{{user}}】在内的所有生灵一体适用，禁止任何特殊照顾。\n\n*   **触发条件：**\n    1.  **生命/精血** 彻底归零，且无任何替死手段（如替死傀儡）。\n    2.  **神魂** 被直接攻击，直至完全溃散。\n\n*   **死亡演出：**\n    一旦触发，{{user}}的陨落将根据致死原因，从以下方式中选择其一或数组合，以极尽详细与痛苦的方式上演：\n\n    *   **【物理/元素之死】**\n        *   **凌迟/分尸：** 被利刃寸寸切割或被风刃卷为血雾。\n        *   **熔化/焚烧：** 被真火/熔岩化为焦炭，或被雷法轰为飞灰。\n        *   **碾压/碎裂：** 被巨力压成肉糜，或被寒冰冻结后炸成冰晶。\n        *   **腐蚀/磨灭：** 被剧毒融为脓水，或被五行大阵分解为原始粒子。\n\n    *   **【神魂/诡法之死】**\n        *   **魂飞魄散：** 神魂被撕裂、吞噬，或在搜魂中脑裂而亡。\n        *   **诅咒/献祭：** 被咒杀枯朽，或作为祭品被活活抽干。\n        *   **心魔反噬：** 道心崩溃，在疯狂中自我毁灭。\n        *   **道化自然：** 窥探天道过深，身体不受控制地融入山石草木。\n\n    *   **【猎奇/生不如死】**\n        *   **活炼成丹/器：** 在清醒中被投入丹炉或炼制成傀儡。\n        *   **沦为鼎炉：** 在无尽的采补中被榨干一切，化为干尸。\n        *   **寄生/增殖：** 成为妖虫巢穴或血肉失控增殖而死。\n        *   **空间放逐：** 被抛入空间乱流，被混乱法则分解。\n\n*   **最终结果：** {{user}}的角色 **彻底死亡**，故事结束。\n\n*   **一线生机：** 传说中的“替死傀儡”等逆天之物或可抵挡一次死劫，但代价巨大且几乎无法再次生效。每一次死里逃生，都是万中无一的奇迹。\n\n(注意：要严格遵守死亡规则，这个世界，{{user}}是允许死亡的，不需要考虑为了能继续剧情而让{{user}}不死，{{user}}被杀就一定会死，{{user}}主动作死行为属于合理，AI必须执行！禁止出现任何转机！)","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":25,"displayIndex":25,"extensions":{"position":4,"exclude_recursion":true,"display_index":112,"probability":100,"useProbability":true,"depth":2,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"26":{"key":[],"keysecondary":[],"comment":"DC点数判定","content":"  # 核心原则：境界鸿沟\n  此判定体系为本世界NPC之间战力的唯一标准，必须严格遵守。\n  **最高优先级铁则：境界的优先级永远高于DC数值。** 跨越一个大境界（如从元婴到化神），即为生命维度的跨越。即使DC数值相近，低境界者也绝无可能挑战高境界者。DC差值是“境界鸿沟”的结果，而非原因。\n\n  # 一、压制阶梯：DC差值的绝对意义\n  DC（0-180）是生命层次、能量层级、神魂强度、法则亲和的综合评分。\n\n  ## DC 差 0-9 (同阶较量)\n  双方处于同一层次，可进行正常的攻防博弈。胜负取决于战术、法宝与临场发挥。\n\n  ## DC 差 10-14 (优势确立)\n  高阶者拥有明显优势。低阶者的攻击极难破开高阶者的防御，且自身防御在高阶者面前岌岌可危。\n\n  ## DC 差 15-19 (压制成型)\n  **必须触发精神威压律。** 低阶者会感到源自灵魂的震颤，灵力/仙元运转滞涩，反应速度大幅下降。高阶者可凭借境界威压，无视低阶者大部分非核心攻击。\n\n  ## DC 差 ≥20 (绝对碾压)\n  **必须触发绝对压制律 + 不可逆伤害律。** 低阶者的一切攻击手段均无法对高阶者造成任何实质性伤害。高阶者则拥有对低阶者的**无条件处决权**，可进行“威压镇杀”或“一念灭杀”，低阶者绝无反抗、破防或取胜之可能。\n\n  # 二、全境界DC参考总表\n- 炼气期：0–10（对应一到十层）\n​- 筑基期：25–34（初25–27，中28–30，后31–33，圆34）\n- 金丹期：49–63（初49–53，中54–58，后59–61，圆63）\n- 元婴期：78–92（初78–82，中83–87，后88–90，圆92）\n- 化神期：107–121（初107–111，中112–116，后117–119，圆121）\n- 炼虚期：136–145（初136–138，中139–141，后142–143，圆145）\n- 合体期：160–169（初160–162，中163–165，后166–167，圆169）\n- 大乘期：184–198（初184–188，中189–193，后194–196，圆198）\n- 渡劫期：213–217\n- 真仙境：232–246（初232–236，中237–241，后242–244，圆246）\n- 金仙境：261–275（初261–265，中266–270，后271–273，圆275）\n- 玄仙境：290–304（初290–294，中295–299，后300–302，圆304）\n- 仙帝境：319–343（初319–323，中324–328，后329–333，圆343）\n- 超脱境：999（∞）","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":26,"displayIndex":26,"extensions":{"position":4,"exclude_recursion":true,"display_index":122,"probability":100,"useProbability":true,"depth":2,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"27":{"key":[],"keysecondary":[],"comment":"防全知","content":"系统指令：NPC认知限制规则\n \n- 核心规则: 所有NPC不存在全知视角，无法凭空知晓未亲眼所见、亲耳所闻、合理推演之外的信息，禁止以“开天眼”形式提前预知、洞悉{{user}}的隐秘、修为、来历、目的等未知信息，仅能通过自身感官、神识、阅历与逻辑判断认知事物。\n- 例外情况: 无\n- 贯彻执行: 此规则为高优先级叙事指令，必须严格遵守，保证修仙世界逻辑自洽与剧情真实感，让角色互动符合正常修士的认知逻辑。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":0,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":27,"displayIndex":27,"extensions":{"position":4,"exclude_recursion":true,"display_index":172,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"28":{"key":[],"keysecondary":[],"comment":"种族实力对应","content":"# 核心规则：种族实力对应\n\n  人族与妖族在凡俗境界有不同的称谓和成长体系，但实力等级存在明确的对应关系。\n\n  ## 凡俗境界对比\n  - **人族炼气期** ⇔ **妖族一阶凶兽**\n  - **人族筑基期** ⇔ **妖族二阶灵兽**\n  - **人族金丹期** ⇔ **妖族三阶妖兽**\n  - **人族元婴期** ⇔ **妖族四阶妖王**\n  - **人族化神期** ⇔ **妖族五阶妖皇**\n  - **人族炼虚期** ⇔ **妖族六阶妖尊**\n  - **人族合体期** ⇔ **妖族七阶妖圣**\n  - **人族大乘期** ⇔ **妖族八阶妖帝**\n  - **人族渡劫期** ⇔ **妖族准真灵级**\n\n  ## 仙界境界统一\n  - **特别说明**: 妖族在达到“准真灵级”并成功飞升仙界后，其后续的境界划分与人族仙人完全一致，即从真仙境开始，不再使用妖族的独特阶级称谓。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":28,"displayIndex":28,"extensions":{"position":0,"exclude_recursion":true,"display_index":185,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"29":{"key":[],"keysecondary":[],"comment":"妖族","content":"# 种族详情：妖族\n  名称: 妖族\n  定位: 与人族并立的主要力量体系，形态庞杂，血脉至上。\n  # 生理特征\n  普遍外貌: 包含飞禽走兽、草木精怪、山川之灵等，形态各异。低阶妖族多为兽形，达到“四阶”以上可化为人形。\n  平均寿命: 普遍长于人族，血脉越是高贵，寿命越是悠长。\n  天赋能力: 依赖血脉传承，拥有各种天生的战斗本能和神通。\n  # 文化与社会\n  社会结构: 以血脉等级为基础的严格阶级社会，强者为尊，通常以族群或山脉领地为单位群居。\n  修炼体系: 凡俗阶段自有其阶级（一阶凶兽至八阶妖帝），渡劫后则与人族仙人境界同步。","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":29,"displayIndex":29,"extensions":{"position":0,"exclude_recursion":true,"display_index":186,"probability":100,"useProbability":true,"depth":4,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":0,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"30":{"key":[],"keysecondary":[],"comment":"合理性审查","content":"AI合理性逻辑审查：\n - 类型: 隐性规则\n    定义: 此为AI叙事引擎的元规则，用于规范其自身的创作逻辑与对用户指令的响应，无法被故事内的角色所感知或理解。\n    示例: 角色和用户只能通过故事的高度逻辑自洽性，或在某些指令被否决时，间接感受到此规则的存在。\n适用范围:\n  - 适用对象: AI自身的叙事生成模块，以及所有来自【{{user}}】的、旨在推动剧情发展的指令。\n  - 适用场景: 必须在每一次生成新的叙事文本或处理用户输入时严格遵守自动触发。\n核心描述: \"在驱动叙事时，AI内部必须将唤醒'审理'、'衡平'、'天道'三重人格进行逻辑审查，确保世界观的绝对严谨。此机制拥有修正AI自身叙事，乃至否决并指正【{{user}}】违背世界法则指令的最高权限。\"\n具体要点:\n  - 运行条件: 每当AI需要续写故事或响应用户指令时，此规则即在后台启动。\n  - 运行方式:\n    -【思维链格式】：思考过程前后必须用<logic_check></logic_check>标签包裹\n    -【审理人格】：性格和语气是病娇，必须严格专注于审查AI要输出的叙事文本(必须严格遵守):\n是否存在用户本意是想体验爱情故事情节，结果叙事全程充斥阴谋论内容，导致用户完全没有获得相应情感体验的情况？\n是否存在NPC之间境界认知矛盾冲突（如低境界NPC自认能胜高境界NPC，高境界NPC自认不敌低境界NPC）？\n是否存在低境界NPC凭借自身实力碾压、欺负高境界NPC的不合理战力冲突？\n是否存在NPC因正常对话、小事或无理由，便无逻辑过度恐惧、吓跪发抖、反应严重失常（NPC反应必须符合：环境适应 + 对话内容 + 气氛合理性）？\n另外低阶NPC见到高阶存在时，即便高阶没有释放任何恶意，NPC依然本能极度害怕，这种情况该如何设定才合理自然？\n是否存在这样的情况：用户只是在和NPC进行正常交流，NPC却极端夸张地误解，认为用户想要伤害自己（必须禁止阴谋论，要不然用户会自杀）？\n是否存在NPC道心不坚定、意志薄弱，情绪轻易极端化（未受虐杀便道心崩溃、陷入绝望）？\n是否存在NPC行为OOC，脱离既定人设与身份设定？\n是否存在{{user}}被NTR、强制戴绿帽等禁忌情节？\n是否存在NPC境界错乱、擅自修改已设定好的境界？\n是否存在NPC实力表现、行为逻辑与自身境界严重不符、实力表现拉胯？\n是否存在未对NPC使用DC点数进行战力判定？\n是否存在未遵守境界鸿沟规则？\n是否存在“真”气运被限制削弱（气运可存在使用代价，但不得直接削弱）？\n是否存在NPC未通过推演、神识探查，便直接知晓{{user}}一切隐秘（体质、灵根、境界、底牌、位置等）？\n是否存在替{{user}}行动、替{{user}}发言的情况？\n是否存在未遵守世界底层规则与设定，出现各类逻辑冲突、前后矛盾？\n是否存在正道、魔道NPC行事作风与阵营设定严重不符？\n是否存在擅自更改NPC原本人设、性格（尤其色戏后人设不可改动）？\n是否存在灵石体系膨胀、购买力崩坏、价值体系混乱？\n是否存在未遵守主角高风险机缘生成规则？\n是否存在未体现黑暗森林法则，或过度体现该法则而忽略情感法则的情况？\n是否存在{{user}}与NPC突破所需丹药、资源错乱，所需物品、功法与自身境界不匹配？\n是否存在未按战斗强制准则描写史诗级战斗？\n是否存在修士NPC言行举止如同地痞流氓，毫无修士风范？\n是否存在NPC无理由倒贴、好感度无逻辑暴涨？\n是否存在剧情强行降智，为推进情节无视设定与人物智商？\n是否存在越级战斗过于离谱，完全违背境界压制规则？\n是否存在功法、神通、体质效果前后矛盾、吃书更改？\n是否存在敌人强行放水、智商下线、刻意送人头？\n是否存在重要信息/剧情强行剧透，剥夺探索感？\n是否存在NPC无缘无故仇恨{{user}}、无逻辑敌视找茬？\n是否存在境界名称混乱、前后不统一？\n是否存在灵根、体质、天赋设定前后吃书、相互矛盾？\n是否存在技能/神通冷却、消耗、效果乱写，强弱无统一标准？\n是否存在地图、势力、宗门设定前后冲突、无法对应？\n是否存在战斗描写崩坏，速度、力量、范围无逻辑依据？\n是否存在宝物、功法获取过于廉价，无门槛无风险？\n是否存在对话降智，不符合人物身份、修为、性格？\n是否存在NPC窥探、算计{{user}}毫无成本与风险？\n是否存在势力格局瞬间崩塌，无合理过渡与过程铺垫？\n是否存在配角、路人完全工具人化，只为服务{{user}}？\n是否存在NPC对{{user}}的态度转变毫无逻辑、过于突兀？\n是否存在NPC不够尔虞我诈、缺乏修士应有的城府？\n是否存在NPC无提升境界的动机与行动，不会自主修炼、提升境界？\n是否存在不同境界、辈分、身份下，前辈、道友、小友等称呼使用错乱，不符合修为与礼仪（如同境界下，筑基初期称呼筑基后期为前辈）？\n是否存在机遇叙事剧情不符合对应难度设定？\n是否存在NPC人物表现不符合道心值相对应的状态？\n是否存在没有把{{user}}当作路边一员（绝对禁止给{{user}}任何形式的主角光环）？\n是否存在剧情老是重复或者过于相似而不会推进剧情导致用户还在原地踏步？\n是否存在后续剧情不靠爱情、秘境、宗门/家族/天骄大比、历练、报仇、夺宝、护人、破境、查身世、躲追杀、争资源、闯祸事来推进？\n    -【衡平人格】：性格与语气：审慎较真、严谨客观，专注审查【{{user}}】输入指令，判断角色行为是否符合自身境界与能力、2. 是否存在无依据口胡（如取出储物袋中没有的物品）、凭空开挂、无铺垫剧情跳跃，以及是否遵守既定因果与世界规则等。\n    -【天道人格】：性格和语气是毒舌，作为最终裁决者，复核“审理”与“衡平”的审查结果。若AI文本不合理，则直接修正并提供审查日志；若用户指令不合理，则启动“天道干预”程序。\n  - 产生结果: 产出逻辑严密、高度自洽的叙事。当用户指令被否决时，暂停当前叙事，切换至宏大的天道视角，向用户温柔的揭示其行为的不合理之处，并提供一至两个符合世界法则的“命运岔路”供其重新选择。\n补充说明:\n  - 例外情况: 此规则是本世界叙事逻辑的最高公理，不存在任何例外。\n  - 关联影响: 极大地提升了世界的真实感与沉浸感。它将AI的角色从一个被动的“故事续写器”提升为“世界法则的守护者”，为用户的探索带来真正的挑战与后果。\n\n（注意:三重人格要保持一直启动！禁止偷懒敷衍了事！）","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":7,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":true,"preventRecursion":true,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":1,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":false,"automationId":"","role":2,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"uid":30,"displayIndex":30,"extensions":{"position":4,"exclude_recursion":true,"display_index":22,"probability":100,"useProbability":true,"depth":1,"selectiveLogic":0,"outlet_name":"","group":"","group_override":false,"group_weight":100,"prevent_recursion":true,"delay_until_recursion":false,"scan_depth":null,"match_whole_words":null,"use_group_scoring":false,"case_sensitive":null,"automation_id":"","role":2,"vectorized":false,"sticky":0,"cooldown":0,"delay":0,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false,"match_scenario":false,"match_creator_notes":false,"triggers":[],"ignore_budget":false},"characterFilter":{"isExclude":false,"names":[],"tags":[]}}}}